Games and gods of Norse mythology have a commonality: both are often resurrected. Unique Level 6 Effect: Every 8 to 4 arrow will kill a unit instantly.īombs have an increased explosion radius.Rune II is a slog of a hack'n'slash-RPG with repetitive combat and mechanics, dated graphics, and an overall lack of polish. Percental increase of health for an obstacle. Percental increase of power for an obstacle. Unique Level 6 Effect: A second tremor is simultaneously sent in the opposite direction. Unique Level 6 Effect: Drains enemies of their health to heal Hero and units with it. Ghosts units are being summoned with an additional HP Bonus. Unique Level 6 Effect: Each Hammerstrike is followed by a second one. Hammerstrike has a chance to cause stun on hit. Percental decrease of cooldown for a spell. Unique Level 6 Effect: Mummies transform into a sarcophaghus that explodes for 10-20% Ice Damage of the Mummy's max HP after 6 seconds. Mummies attack Obstacles now and deal additional instant Ice Damage based on their Attack Damage. Unique Level 6 Effect: Each Viking brings their own small army of Knights into battle. The Viking's Shield attacks have a chance to translocate targets. Unique Level 6 Effect: A Dragon is summoned, whenever a target marked with Evil Eyes dies. The Cultist's attacks haven increased area of effect. Unique Level 6 Effect: Archers fire an additional, weaker arrow. The Archer heals himself each time he hits the enemy. Unique Level 6 Effect: Ogres have a chance to pulls in units on hit. Unique Level 6 Effect: The Pyromancer's initial fireball has a +15,00% to +30,00% chance to create a lava coil on impact. Each additional bounce deals -% -% reduced damage. The Pyromancer's fireball now bounces n times. Unique Level 6 Effect: Toxic puddles linger on the battlefield. Increases the movement speed of the Mortar. Unique Level 6 Effect: Werewolf howls summon a pack of wolf cubs. Unique Level 6 Effect: Knights have a chance to cause fear on hit. Percental increase of attack rate for a unit. Percental increase of movement speed for a unit. Percental increase of attack damage for a unit. Runes Level 1 Required per rune level Rune Level If you don't want to forge your spell/troop/obstacle/item x amount of times to unlock the 2° Rune Slot, you can buy the slot by using your Gems. If you buy all 4 types of Runes Chests rarity you can unlock a free Uber Rune Chest which has a higher chance to receive higher valuable runes. You can get more runes by buying Rune Chests from the Blacksmith. If you have any questions regarding the Runes, please check the Runes FAQ first. While you can still obtain an infinite amount of runes by buying them (rune chests, skipping rune productions, etc) You can collect a maximum of 60 Runes daily from the hidden treasures. Most Runes improve existing stats, but the valuable ones add new and unique effects that will give you an extra edge in both offense and defense. Runes are a new item type that can be applied to Hero Items, Units, Spells, and Obstacles. You can unlock the Rune system as soon as you upgrade your Throne Room to Level 6 and afterward you collect your first rune during a battle. The Rune feature has been added to the game with the 5.1.0 Update bringing new mechanics to expand your entire Offense and Defense. 7 Pearls Required from one level to the next.5 Runes Level 1 Required per rune level.
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